Keith Burkepile, after four years at the U.S. Army War College, strongly advocates for wargames, moving from a "maybe" to an "enthusiastic 'Yes.'" Wargames bridge the gap between classroom theory and real-world pressure, allowing leaders to experience decision consequences. They provide an experiential learning environment fostering strategic thinking, operational planning, and joint force integration, which is difficult to assess through Socratic dialogue alone.
Using the Joint Overmatch (JO) wargame as a case study, Burkepile recommends that faculty instructors (FIs) set realistic expectations, incorporate complex games early in the curriculum, and invest in mastering the game as an educational tool. Effective wargaming requires thoughtful design, faculty proficiency, and careful integration to achieve learning outcomes, aligning with the Officer Professional Military Education Policy (OPMEP) emphasis on active, performance-oriented experiential learning.
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